using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("GenericRewardChestNoticeManager")]
	public class GenericRewardChestNoticeManager : MonoClass
	{
		public Dictionary<int, long> m_mapOfRewardChestAssetIdToNoticeId => method_3<Class252<int, long>>("m_mapOfRewardChestAssetIdToNoticeId")?.method_25();

		public GenericRewardChestNoticeManager(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GenericRewardChestNoticeManager(IntPtr address)
			: this(address, "GenericRewardChestNoticeManager")
		{
		}

		public static GenericRewardChestNoticeManager Get()
		{
			return MonoClass.smethod_15<GenericRewardChestNoticeManager>(TritonHs.MainAssemblyPath, "", "GenericRewardChestNoticeManager", "Get", Array.Empty<object>());
		}

		public static void Init()
		{
			MonoClass.smethod_17(TritonHs.MainAssemblyPath, "", "GenericRewardChestNoticeManager", "Init");
		}

		public void InformListenersThatNoticeIsReady(long noticeId)
		{
			method_8("InformListenersThatNoticeIsReady", noticeId);
		}
	}
}
